Reviewed · ESCAPE GAMES & SCAVENGER HUNTS
Children’s escape game in the city of Ghent Marsupilami
Marsupilami’s family has been captured by the hunter Bring Mr. Backalive, and your family team gets the rescue job. This is not a seated puzzle room. You use Ghent as your playing field, following a mobile treasure hunt that mixes comic-book characters, city exploration, and timed problem-solving.
I like two things right away: the private format lets your group play at its own pace, and the price of $24.17 covers up to six people, making it unusually good value for a family activity. The main catch is practical: you need a smartphone with the CODDY app installed and a full battery, and children who do not know Marsupilami may need a quick introduction before play begins.
Key points at a glance

- Start at Saint Michael’s Bridge: The game begins at St Michael’s Bridge, Sint-Michielshelling, in central Ghent, then returns to the same meeting point.
- A Marsupilami rescue mission: Your team searches for Bibi, Bobo, Bibu, and their mother while dealing with the hunter Bring Mr. Backalive.
- Private play for up to six: Only your own group takes part, so you do not need to match your pace to strangers.
- About 90 minutes on foot: Expect a city walk shaped by clues, challenges, and puzzle-solving rather than a standard guided tour.
- Use the CODDY app: Install CODDY before you arrive, and bring a fully charged smartphone. The phone is not supplied.
- English and flexible booking: The game is offered in English, remains valid for up to three years, and allows free cancellation up to 24 hours before the start time.
A comic-book rescue in the middle of Ghent
The best part of this activity is the change of purpose. You are not simply walking around Ghent and looking at landmarks. You are trying to save a family of Marsupilamis, with the city providing the setting for the mission.
The story gives children a reason to keep moving. Instead of hearing that the group is heading to the next stop, you are looking for clues, solving challenges, and trying to work out which characters can help. Some characters are allies. Others create obstacles. That simple division keeps the game easy to understand, even for younger players.
The start point is Saint Michael’s Bridge, one of the most recognizable meeting points in the city. The activity begins at St Michael’s Bridge, Sint-Michielshelling, 9000 Gent, and finishes there as well. That makes the return simple, especially if you have other plans in Ghent afterward.
You should think of the bridge as the launch point, not as the full substance of the activity. The game is designed to send you through the city, though the supplied details do not name each stop or give a fixed route. That means your exact path may depend on the game instructions and the challenges presented by the app.
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What the 90-minute game feels like

The activity lasts about one hour and 30 minutes. That is long enough to create a proper outing, but short enough to fit between other Ghent plans.
Your team begins by taking on the rescue mission. The Marsupilami family members you are trying to find are Bibi, Bobo, Bibu, and their mother. Bring Mr. Backalive is the hunter who has captured them, so the story gives the game a clear opponent as well as a clear goal.
From there, expect a sequence of puzzles and challenges. The information does not provide the exact number or type of puzzles, so you should not book this expecting a particular code, lock, or physical prop. The reliable promise is a combination of treasure-hunt play and comic-strip storytelling, delivered through your phone as you move around Ghent.
That combination is useful for families because it gives children more than one way to take part. One child might enjoy spotting clues. Another might prefer the comic characters. An adult may end up handling the phone while the children debate the answer. The private format lets your group divide jobs naturally.
You should allow extra time beyond the stated 90 minutes if your family walks slowly, stops to look around, or pauses over a difficult puzzle. The official duration is approximate, so the activity may not finish at exactly the 90-minute mark.
Why the private group matters

Only your own group participates. For a family, this is a real advantage. You can discuss a clue without worrying about slowing down another party, and younger children can take part without feeling they are holding up strangers.
A private game also makes the activity easier to fit around family energy levels. If someone needs a short pause, your group can deal with it together. The tradeoff is that your team is responsible for solving the puzzles. There is no shared group to provide a quick answer when you get stuck.
The maximum group size is six people. This suits one family or a small group of friends. If you have more than six, you would need to check how the booking handles additional participants rather than assuming one purchase covers everyone.
The price is listed as $24.17 per group of up to six. If you fill all six places, that works out to roughly $4 per person, which is excellent value for a 90-minute private activity. Even with three or four people, the cost remains modest compared with many guided city activities.
Keep one detail in mind: the price is per group, not per person, according to the supplied information. Check the final booking screen for the current amount and group conditions before paying.
The CODDY app is part of the equipment

You need your own smartphone for this experience. The phone and its battery are not included, and a practical tip is to install the CODDY app before you arrive. The app name should be capitalized as CODDY.
This is more than a minor booking detail. A phone with low battery can spoil a mobile game quickly, especially if your group is using it for directions, clues, and answers. Charge it fully before leaving, and avoid relying on a device that is already needed for maps, photographs, and family communication.
The game is offered in English. That makes it a workable choice for English-speaking families, but you should consider the reading ability of the children in your group. If the puzzles are delivered through written instructions, a parent may need to read or explain some of the material.
The supplied practical advice is straightforward:
- Install CODDY before arriving.
- Bring good walking shoes.
- Use a fully charged GSM, or mobile phone.
- Introduce children to Marsupilami before the activity if they do not know the character.
That last point matters more than it first appears. A child who recognizes the characters will understand the rescue story faster and may feel more involved. You do not need a long comic-book lesson. A brief look at Marsupilami and the names Bibi, Bobo, and Bibu should be enough to give the mission some meaning.
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Ghent becomes the game board

A regular city tour asks you to look, listen, and remember. This activity asks you to act. You are searching for answers while walking through Ghent, which can make familiar streets feel different to children.
The city setting also gives the outing a useful rhythm. Puzzle-solving takes attention, while walking gives everyone a short break before the next challenge. The activity combines sightseeing with a goal, rather than separating the two into a formal tour and a separate family game.
Still, you should not expect a detailed historical explanation of Ghent. The supplied information calls it a fun city tour, but the main focus is the Marsupilami story and the challenges. If your priority is architecture, local history, or a guide explaining the city in depth, this will not replace a traditional walking tour.
The route itself is not fully described, so you should treat the city exploration as part of the surprise. The confirmed details are the starting and ending points, the approximate duration, and the general format. You should not assume that every major landmark will be included.
Saint Michael’s Bridge is a practical starting location because it is easy to identify, and ending at the same point simplifies the rest of your day. Once the game ends, you are not left trying to locate a vehicle or find your way back to a distant hotel area.
Allies, enemies, and the family team

The characters provide the emotional shape of the game. The Marsupilami family needs help, while Bring Mr. Backalive creates the threat. Other figures may assist you, but some will place obstacles in your way.
This setup gives children a clear sense of progress. Finding a clue is not just completing an abstract task. It moves the team closer to Bibi, Bobo, Bibu, and their mother. That is a better fit for many families than puzzles with no story attached.
The activity also encourages cooperation. One person can read the instructions, another can search for clues, and others can test possible answers. Adults should resist taking over every puzzle. The fun is in letting children make guesses, even when the guesses are wrong.
Because the game is private, you can choose how much help to give. A family with older children may let them lead. A family with younger children may turn each challenge into a joint effort. The experience does not require one perfect type of group.
The story is also why a little preparation helps. Marsupilami may be familiar to parents or comic fans but less familiar to many children today. A quick introduction before the game can prevent the characters from feeling like random names on a screen.
What is included after the game

The experience includes a summary of your adventure with photos at the end of the game. That gives the activity a clear finish and gives your family something to look back on after the rescue mission.
The exact photo format and number of photos are not specified, so you should not expect a professional photography package. Think of it as a simple record of the game rather than a separate photo session.
Online support is available 24 hours a day, seven days a week. That is useful for a mobile activity because the game depends on an app and a phone. If you have a technical question or need help during the experience, online support is part of the package.
The game remains valid for up to three years. That long validity can help if your Ghent plans change, although you should still check the booking details for how the validity period is applied.
Food and drinks are not included. Plan a snack or meal separately, especially if you are playing around lunchtime or with young children. The activity ends back at Saint Michael’s Bridge, so you can arrange food before or after the game without needing to account for a separate return transfer.
Who will enjoy this most

I would choose this for families who want an active city outing with a light story and a clear goal. It is particularly suitable for children who enjoy comic characters, scavenger hunts, and solving problems as a group.
It can also work for adults who want to see Ghent in a less formal way. You will not get a lecture on the city, but you will get a reason to pay attention to streets and surroundings while following the game.
The experience may be less suitable for:
- Families without a charged smartphone.
- Children who strongly prefer rides or indoor attractions.
- Anyone looking for a detailed historical tour.
- Groups that do not enjoy solving puzzles together.
- Visitors who need a fully guided experience with a named guide present.
Most people can participate, and service animals are allowed. The activity is near public transportation, which makes the meeting point practical, though no specific transit route is provided.
Cancellation and planning details
You receive confirmation at the time of booking. The activity operates every day during the stated availability period, with hours listed from 12:00 AM to 11:30 PM. Since the game lasts about 90 minutes, select a start time that leaves room for walking to the meeting point and for any family delays.
Free cancellation is available if you cancel at least 24 hours before the experience start time. Cancellation inside that 24-hour window is not refundable, and changes made during that period are not accepted. The cut-off follows local time in Ghent.
These rules are simple, but the phone requirement deserves equal attention. Install CODDY before the day of play, charge the phone fully, and bring good walking shoes. Those small preparations will matter more than packing anything special.
Should you book the Marsupilami game in Ghent?
I would book it if you want a reasonably priced, private family activity that turns a city walk into a rescue mission. The $24.17 group price is especially attractive for up to six people, and the 90-minute format fits neatly into a day of sightseeing.
I would be more cautious if your children do not know Marsupilami and are unlikely to care about comic characters. A short introduction can help, but the story is central to the experience. I would also skip it if your main goal is a historical tour with a guide explaining Ghent in detail.
For the right family, this is a smart way to add play to a city visit. Install CODDY, charge your phone, wear comfortable shoes, and begin at Saint Michael’s Bridge ready to help Bibi, Bobo, Bibu, and their mother get home safely.
FAQ
Where does the Marsupilami game start?
The game starts at Saint Michael’s Bridge, St Michael’s Bridge, Sint-Michielshelling, 9000 Gent, Belgium.
Where does the activity finish?
The activity ends back at the meeting point at Saint Michael’s Bridge.
How long does the experience last?
The game lasts approximately one hour and 30 minutes.
How many people can join one booking?
The private activity is priced for a group of up to six people.
Is the game offered in English?
Yes. The activity is offered in English.
Do I need to bring a smartphone?
Yes. You need your own smartphone, and the phone and battery are not included. Install the CODDY app before arriving and bring a fully charged device.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations made less than 24 hours before the start are not refunded, and changes within that period are not accepted.
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