Reviewed · DINANT & THE ARDENNES
Discover Durbuy by playing! Escape game – The alchemist
Durbuy’s narrow streets become your game board in The Alchemist, a private outdoor escape game built around a witchcraft mystery. You play an alchemist investigating why a village girl named Josyne has been accused, moving through town and questioning the story by solving puzzles linked to different witnesses.
I like the freedom of a self-guided walk, since your group can set its own pace, and I like the way the game adds local facts to a simple town stroll. The main caution is difficulty: some groups finish in about an hour, and the puzzles may feel easy if you want a demanding escape room.
Key points at a glance

- A witchcraft mystery in Durbuy: You investigate the accusation against Josyne and choose whether to defend her or support the charge.
- A circular town walk: The route takes you through Durbuy and may pass the same areas more than once because the town is very small.
- One price for the group: The listed price is $23.66 for up to six people, making it good value if you fill the group.
- Coddy app support: Clues appear throughout the game, and live chat support is available seven days a week.
- A flexible two-hour activity: You can begin between noon and 11:30 p.m., with the game starting and ending at Place aux Foires.
- A light challenge with local facts: The puzzles are suitable for a relaxed family outing, though some adults may want harder tests.
A witchcraft case on Durbuy’s streets

The story gives this walk more purpose than a standard sightseeing loop. Instead of simply following directions from one landmark to the next, you take the role of an alchemist trying to understand a serious accusation against Josyne.
The central question is clear: is Josyne really guilty of witchcraft, or has the village judged her unfairly? Each witness offers part of the story, and the puzzles help you sort fact from accusation. That choice gives the activity a small role-playing element without requiring costumes or a live actor.
You should expect a story-led city game rather than a traditional guided tour. There is no guide walking beside you. The Coddy app provides the instructions, clues, and puzzles, while your group discusses the evidence and decides what to do next.
I like this setup for families and friends who want an activity that keeps everyone moving. One person can read the clues, another can watch the route, and others can work on the answers. Since the activity is private, you do not have to solve puzzles in front of strangers or match another group’s pace.
The app also offers live chat support seven days a week. That matters if your group gets stuck or needs help understanding the next step. Clues are available throughout the game, so you are not left with a locked puzzle and no way forward.
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Starting at Place aux Foires

The activity begins at Place aux Foires in Durbuy, at Pl. aux Foires, 6940 Durbuy, Belgium. It ends at the same meeting point, which makes the practical side simple. You do not need to work out a second pickup point or find your way back from another village.
The supplied location information also labels the experience as being in Liège, but the actual start and end point are in Durbuy. If you are arranging transport or putting the meeting point into your map, use the Durbuy address.
The listed operating window runs from noon until 11:30 p.m., Monday through Sunday, during the stated booking period. This gives you a wide choice of start times. A midday start suits families who want to combine the game with lunch or other sightseeing. A later start may suit adults looking for an evening activity, though you should make sure your phone is charged and that your group is comfortable walking at that time.
The activity is designed for up to six people per group. That is a useful size for an escape game. Four to six people give you enough minds for the puzzles without making discussion too chaotic. With only two people, you will have more responsibility for every clue, but the private format means you can still play at your own speed.
Following the circular route through Durbuy
The route is a walking circuit through the town rather than a straight journey from one end of Durbuy to another. One named itinerary point is Anticline, while the rest of the route is tied to witness clues and puzzle stops across town.
Durbuy is small, so the walk may feel repetitive. You can pass through the same area more than once as the story sends you between clues. That is not necessarily a problem if you treat the repeated streets as part of the game, but it can frustrate you if you expect a one-way sightseeing route.
The circular design does have a practical benefit. You can keep your bearings without traveling far from the center, and the final stop brings you back to Place aux Foires. You get a town walk, a puzzle sequence, and a clear return point in one activity.
The walk also adds facts about Durbuy. This makes the game more useful than a puzzle sheet with no connection to its setting. You are not only searching for answers, you are also learning about the town as you move through it.
Still, keep your expectations in line. This is not a full historical tour with a local guide explaining every building. The historical material appears as part of the game and its clues. If you want detailed commentary on Durbuy’s architecture or past, you will need another sightseeing option as well.
Solving the witness puzzles

The heart of The Alchemist is the sequence of witness puzzles. Your job is to use the information at each stage to work out why Josyne was accused and what the accusation means.
The puzzles are described as a challenge, but their level appears modest. One group found the search tasks harder than expected and considered the experience worthwhile. Another group finished in about an hour and felt the puzzles were not difficult enough. That difference tells you something important: your enjoyment will depend heavily on your group’s puzzle experience and expectations.
If you enjoy casual escape games, the level may be just right. You can talk through clues, use the available hints, and keep the story moving without spending a long time stuck at one point. Families with children may prefer this lighter approach, especially when the goal is a fun afternoon rather than a serious test.
If you regularly play escape rooms, you may want a tougher challenge. The game is not advertised as an advanced puzzle experience, and the feedback suggests that some adults will find the riddles fairly straightforward. The reward comes from combining a mystery with a walk through Durbuy, not from highly complex locks or layered logic puzzles.
The moral choice at the end gives the activity a little more weight. You are asked to decide whether to defend Josyne or support the accusation. That decision makes you pay attention to the evidence instead of rushing through each clue simply to reach the next location.
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What the Anticline stop adds

Anticline is the named stop in the itinerary, though the available information does not explain the exact puzzle or landmark at that point. You should expect it to form part of the larger investigation rather than a separate attraction with a long visit.
Its value is likely in the way it places the story in the town. An outdoor escape game works best when the surroundings help you feel that you are investigating a real place, not just reading prompts on a screen. Anticline gives the route a specific point to reach and helps break the walk into manageable stages.
Because the details of the individual puzzle are not provided, I would not plan the day around this stop alone. Think of it as one piece of the case. The appeal comes from the full sequence of witnesses, clues, and decisions.
A self-guided game, not a guided tour

You should know exactly what kind of experience you are booking. The Alchemist is an app-based activity. A guide does not meet you at Place aux Foires, lead the group through the town, or provide a spoken explanation at each location.
That can be a strength. You do not have to wait for a group to assemble, and you can pause if someone needs a break. A private group also gives you room to disagree over the clues, take your time with the story, and use hints without feeling watched.
It also places more responsibility on you. You need a compatible smartphone, enough battery for the activity, and an internet connection suitable for using the Coddy app and live chat. The smartphone and battery are not included, so charge your phone before setting out and consider bringing a portable charger.
The app supplies clues at each stage, and online support is available seven days a week. That makes the experience less risky for first-time players. You can ask for assistance instead of abandoning the case if a clue is unclear.
The activity is offered in English. That is useful for English-speaking visitors, but remember that the game is still app-led, so reading carefully is part of the challenge.
Is $23.66 good value for six people?

The listed price is $23.66 per group, with up to six people included. If six people play, the cost works out to less than $4 per person. Even with four people, it remains a low-cost activity for a private town game lasting up to about two hours.
The value is strongest when you fill the group. You are paying for a shared activity rather than separate admission tickets, and the package includes online support plus a photo summary of your adventure at the end.
The final photo recap is a pleasant extra. It gives your group a record of the game without requiring you to stop and stage photos at every clue. The information does not specify how many photos you receive or how they are delivered, so treat it as a small bonus rather than the main reason to book.
The price is less compelling if you want a full two-hour challenge and your group is likely to finish in one hour. The game’s value then depends on how much you enjoy the town walk, story, and local facts. You are not buying a difficult escape room. You are buying an inexpensive, flexible way to explore Durbuy with a mystery attached.
Who will enjoy The Alchemist most?

I would recommend this activity to families, couples, and small groups of friends who like light puzzles and independent sightseeing. It works especially well if you want your children to pay attention to the town rather than simply follow adults from one stop to another.
The game also suits people who prefer private activities. Only your own group participates, so you can stop, discuss, and ask for clues without sharing the experience with strangers.
You may want to choose something else if your priority is a demanding puzzle challenge. The reported completion time can be as short as one hour, and the riddles may not satisfy experienced escape-room players. You should also think twice if you dislike walking in circles or want a detailed, live historical explanation.
The activity is open to most participants, and service animals are allowed. It is near public transportation, which helps with access to the meeting point. No food or drink is included, so plan refreshments separately if you expect to spend much of the day in Durbuy.
Booking, timing, and cancellation
You receive confirmation at the time of booking. The broad daily start window gives you flexibility, but you should still choose a time that leaves room for the full activity and any stops you want to make in town.
Free cancellation is available if you cancel at least 24 hours before the local start time. A cancellation within 24 hours is not refunded, and changes made during that period are not accepted. If your group’s plans are uncertain, make the decision early.
Should you book The Alchemist?
Book it if you want a low-cost, private way to walk through Durbuy while solving a simple mystery. The Josyne storyline, the choice over her accusation, the local facts, and the app support give a basic town walk a clear purpose.
Skip it if you want a hard escape-room test, a live guide, or a route that never repeats itself. For the best match, bring a charged smartphone, gather a group of four to six, and think of the experience as a playful sightseeing game rather than a two-hour battle of expert puzzles.
FAQ
Where does The Alchemist begin?
The activity begins at Place aux Foires, Pl. aux Foires, 6940 Durbuy, Belgium.
Where does the activity end?
The game ends back at the meeting point, Place aux Foires.
How long does the escape game take?
The expected duration is approximately two hours, although some groups may finish sooner.
How many people can join one group?
Up to six people can participate in one private group.
Is this a private activity?
Yes. Only your own group participates.
Is the game offered in English?
Yes. The experience is offered in English.
Do I need a smartphone?
Yes. You need your own smartphone to use the Coddy app. A smartphone and battery are not provided.
Is help available during the game?
Yes. Clues are available throughout the activity, and live chat support is available seven days a week through the Coddy app.
Is food or drink included?
No. Food and drinks are not included.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded, and changes during that period are not accepted.
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